Tuesday, November 29, 2011

400 is too many.

My disdain for pointless scavenger hunts is extensive, so its nice to know that Rocksteady put the same love and affection into what is typically the industry's favorite replay value killing achievement ruining "feature" as everything else in the game. Unfortunately, no matter how interesting / rewarding you make "collectibles" the reality is 400 is just too many.

The game seems to get it as well, as for all the riddler trophies that need a gadget or some sort of creative intuition to collect, there are quite a few that are just sitting there or hang waiting to be picked up. Certainly, the narrative can facilitate the idea that the riddler left some easy ones just to screw with Batman, but the last hundred or so just seem kind of pointless.

Still, Arkham City's scavenger hunt extends the olive branch in so many other ways, it seems almost trivial to complain. Its still light years ahead of the competition, and its not like I didn't get all 400 of them in the end.

In any event, this will be the last of my Arkham coverage for a while, I've got lots of games I'd rather dive into than beating my head against mission mode for the riddler's approval. Like Outlands, whose color change mechanic has gone from from cute to mouth frothingly tedious in less than a week of gameplay.

Monday, November 28, 2011

Balls deep in the Row

I'm posting this about 75% through the "story" of Saints Row 3. I'm not going to sugar coat it and say it's a fantastic story because its not, and its not supposed to be. What is, and what it does perfectly, is let us run through a city acting like a total asshole and have a blast doing it.

First I start will the Pre-order and collectors edition crap. Of course I pre-ordered it and got the octopus gun that shoots mind control mollusks and I got Professor Genki's Manapult but honestly, I barely used either of them and the Shark gun DLC puts the octopus gun to shame. Being as it was my birthday, my GF Bonnie got me the collectors edition of SR3 which came with headphones. Headphones that don't work with xbox live and are pretty chunky with a big ass SR3 logo on the side, they haven't and probably will never leave the box, unless one of my nephews or something want them. No extra missions. No art book. I am dissapoint.

That's really the only glaring bad thing about this game. I know when games are hyped like this, they usually come up short but in all honesty this game delivers what it promised. The storyline missions are varied and pretty eventful (though none have lived up to the escaping the airplane from the beginning ....yet). All of your favorite , well MOST of your favorite mini games are back from the 2nd Saints. Heli Assult, despite much improved controls, is still there and still pretty frustrating. FUZZ sadly enough, was no where to be found. New mini games include "Guardian Angel" which is just Heli Assult but the CPU flys the choppah, and "Professor Genki's Super Ethical Reality Climax" which is actually a pretty fun rendition of well, a mix of Smash TV and The Running Man; it also makes it easier to hit that "kill 200 mascots" challenge. Septic Avenger, Fight Club, Crowd Control also go the big ugly axe. Freckle Bitches was no where to be found on the map either, in fact you cant even buy food for your dpad menu anymore.

Ah yes, the challenges. Remember all the goofy shit you can do for respect, like driving in the oncoming lane? Well the game now tracks that stat with a purpose. Once you do it for 10,000 feet you get a cash and respect bonus. Some challenges are pretty tame like "compliment 50 people" some are a real pain, like nailing 15 base jumps. Most will come in time playing the game, others you are going to have to make time to do this. They mention FUZZ a lot in the description, so I believe this is part of the replacement for FUZZ. Ironically, you can buy a Steel Port Police Department uniform in the game.

One thing I really liked and appreciated in SR2 was completing mini games to unlock perks. Do this, you get unlimited pistol ammo, do that and you don't take fall damage. Unlocking perks like that is gone, now you buy the perks with cash you earned. This was done for 2 reasons, something to spend money on, and getting perks that you couldn't because you cant beat a mini-game.

The refined controls are reason enough to head back into the row. They changed the priority of the cars so that the players car has more mass/inertia. Its a godsend, no more getting bullied by a pinto when you're driving a SWAT van. Powerslides, burnouts, even getting up on 2 wheels is just easier to control and that saddest part about that? Racing is no where to be found =( Perhaps some real honest to goodness DLC will come out. Ive been eyeballing the "Season Pass" DLC but I'm hesitant to pull the trigger. God knows I didn't really use the MK Pass like I thought I would.

The graphics are a big jump. They are as much of an improvement over SR2 as SR2 was over SR1. Lower poly counts but improved textures do wonders for the visual appeal. Pop ups still happen but they don't affect gameplay. Occasionally you get some weird glitches, for example, traffic signs getting stuck inside the car, cars sunk into the ground, and more than once I "Bo-Duken'ed" into a car and for some reason took a ton of damage and died. Thankfully dying just takes away some money, you keep your guns so you can jump right back into the game.

Overall I am having a fantastic time, I'm 20 hours or so in and still having fun just goofing around. I plan to finish up the "story" after I get a few more "insert gang name here" specialists killed. Brutes are brutal, but I gotta say, its a good Rowvember.

Monday, November 14, 2011

And the award for the ballsiest licensed game ending goes to...

So, I put Batman's plot down this weekend, capping 2 week long nightly gaming binge and leaving only the side missions, riddler trophies, new game plus, and challenge rooms left to do. Thom has already bailed on the 1K, so its up to me to claim the highest Arkham City % on my friends list. Its a shame that an excellent game so effectively packed with content and unlockables has to be mired by some of the most predatory cockpunch style dlc tactics in use these days, but that's the way it is. In the long run, knowing there's two more full characters and seven costumes already done that are just being held back to make an extra buck really tarnishes the games majesty, no matter how many kitchen sinks they dropped into it.

Still, despite whatever insults Warner Bros. may lay at my feet, Rocksteady, I take my hat off to you. Twice in a row now you have made the concept of action games, licensed games, DC comics games and Batman games all shine at once, a feat only Spiderman has otherwise achieved, and only because Activision is just gonna keep slamming him into the wall annually until they get a hit. Wherever it is you decide to take your talents next, I will happily follow.

Meanwhile, Deus Ex waits patiently in its Gamefly sleeve praying that I will accidentally knock it off the shelf and into my Xbox one of these days. Days ago, it seemed likely that Deus Ex would be next, a cyberpunky shooty distraction to keep me from immediately diving back into Dark Souls and getting my feelings hurt. Now, I have an angry space marine revving his chainsaw gun, and the Third Street Saints breathing down my neck in addition. And that's disregarding Hydrophobia, Trials, Outland, and whatever else I got lying around the living room unplayed.

The good news is, barring a Gamefly send, I'll have nothing new in my queue until I wrestle with the decision to buy Anarchy Reigns next year, and after that, probably nothing until SFxT, which flip-flops between guaranteed buy and waste of space with each new tidbit of information Capcom eeks out onto the internet.

Here's hoping that craving I had for some multiplayer demon slaying action stays just a craving, and doesn't blossom into another month of grinding in Castlevania: HoD.

-F.

Friday, November 11, 2011

I'll post something better after Batman, I promise.

I told myself I was going to make Monday my official write about video games day, but then the only thing I did last week was play Batman. At current, I don't really have anything better than Llinrac (or anyone else on the internet) to say about it, but maybe after I 100% done on it. In the mean time I thought I'd look back and round up some of the gems between now and the last time I lost interest in this. It was either this or hate on Capcom some more and really, they're making that so easy its not even fun anymore.

Saints Row 2: Now Llinrac already gushed about this, but I want to say if you're a fan of dicking around in sandbox games, BUY SR3. If this game is any indication, the guys at volition could care less about narrative or theme or pacing but good god do they know what tickles your inner twelve year old.

Outland: An action platformer infused with a lot of Limbo's minimalist personality. You don't do much more than race around shadowy environs and swing your stick at things, but its so well done, you don't really feel like you're missing out. The games real depth comes from its light dark system, where the player can hot swap (in)vulnerabilities to color coded platforms, enemies, and bullets. Truth be told, I've only scratched the surface of what it has to offer, but I can already tell the frantic red/blue switching is going to get incredibly complex.

World of Keflings: You know, underneath the years of twitch gaming and torture trained reflexes, I've got a soft spot for any game that presents me with nothing more than a canvas and a loose set of goals. This low rent fusion of Sim City (90%) and Starcraft (10%) gives you a couple flowcharts worth of construction and resource management framed around rebuilding the absurd lives of the Keflings. There's a lot of buildings, resources, and a small chores to motivate you through its "plot", but by and large you just put troops to work and turn a map of trees and stone into houses and towers. The icing here is that you get to stomp around in your own avatar's low res boots, putting your adoring fans to work with a slightly more personal touch than the standard disembodied "God's Hand". More to the point, resources never seem to run out and there's no rigid quick do this then do this or you can't do that mission structure. The worst thing that could happen is you put to many people on crystal duty and have to reassign some units to logging and take a potty break.

Trials HD: Simply put, this is the closest anyone has come to capturing the magic of Excitebike without slapping on a bunch of stupid modern gaming features. I played the demo for Trials on a whim (because it was on sale) and after about 15 minutes worth of jumps, spins, and crashes I happily surrendered my wallet. Its nowhere in the neighborhood of say, Super Meat Boy in terms of soul crushing trial and error, but if you want to put your loose understanding of motorcycle physics to the test (or just take your frustrations out on a disposable non-descript motorcyclist) you can't do much better than this.

-F

Wednesday, November 2, 2011

Forza Win!

Remember the good old days when Gran Turismo was the most amazing game ever? We kept wondering when the next great racing game would come out and be the "Gran Turismo Killer", I'm sure we never thought it'd be Gran Tursimo huh? I'm happy to say that the days of riding along the wall and AI that just runs a line around the track (while not giving a shit if you are there or not) are long gone.

Forza on the original Xbox was an amazing game that many people passed over. Forza 2 on the 360 was even better; more tracks, more cars, more to do. I thought Forza 3 was pretty much the perfect racing game, from jaw dropping graphics to jaw dropping physics. Forza 4 is down right RIDICULOUS!

First off, graphics. While not leaps and bounds above Forza 3, they are an improvement. More colorful backdrops, better textures, and the cars seem to "pop" more. Tracks have an amazing sense of depth, and an unreal draw distance. You can literally see a mile down the road, Cars have more factory paint colors to choose from than ever before, and panels can be painted individually so you can rice as much as you can race. In addition to all the on-track eye candy, you can now set your home space (backdrop) from many different on-track locations to the set of Top Gear. You are doing something right when even the asphalt looks good.

On to sounds and music. I read that they re-recorded pretty much everything, but the engine noises dont really sound all that much better or different than Forza 3. Everything sounds like it should, except when I hear a Honda Civic driving near me on the highway it usually sounds like a bumblebee. Music remains a weak spot for this series, the good news is you can load up your own MP3s and race around the track to those instead of whats included on the disc. Ironically I typically race with no music, so you have more than one option here. All the voice over work is done by Jeremy Clarkson, of top gear fame, and you can tell this man loves cars and was a great choice.

Most importantly, game play. I know what you're thinking, this is a race game, all you do is race. Thats not exactly true. They have great mix of different race type, way more than just doing laps around a track. There are modes where all you do is , for example, try and pass 50 slow moving cars in 2 laps; another where you are doing a point to point race against 1 other car with traffic in the way. They really mix up the types of races, the car restrictions, and the objectives. Driving around the Top Gear track while knocking down bowling pins? Yes please! Getting back to my point with AI in racing games, Forza really shines here. On the easier difficulties the computer's cars aren't handicapped, they just drive differently. They'll brake too early into turns, not take the best lines, and even bump one another and you. On the higher difficulties their cars aren't artificially improved and there is no "rubber band AI" , they just take the best lines are the best speeds and race super clean. Only the very best can turn off all assists and best the CPU on expert; and I think that's the way it should be. If you want to see a big difference between the AI in Gran Tursimo and Forza, park your car on a straightaway blocking as much of the track as you can and see what happens.

Last and least, achievements. This has the best mix of achievements in a Forza game so far. I really only have an issue with 2 of them. 1 involves importing a save game from Forza 3 and the other involves running a race with a Kinect. Neither one involves skill and both require a purchase outside owning the game itself, not cool.

To sum it up, this is the best racing game available for consoles. Its not perfect but its close. If you haven't ever played a forza, go pick up a used copy of 2 or 3 and see what you've been missing.

~M

Off topic: I finally 1k'ed Mercanaries 2, I guess that's kind of on -topic.....cause that game had some retarded AI. I Don't think I'm gonna be able to crack 100k this year, Im 13k short with 2 months to go. Tonight I wipe the dust off of Hitman:Blood Money and maybe chip away at OneChanBara. Don't judge me, Ive been working on my arcade racing cabinet (a converted Pole Position) and I was in Taiwan for 2 1/2 weeks :)

Monday, October 31, 2011

The other Dark Night

While the rest of the gaming world gorges itself on Batman and drools uncontrollably at the latest incremental update to military warfare simulation, I have been drooling uncontrollably in response to a different sort of dark night, the one that imprisons your soul after a few hours alone with Dark Souls.

If you care about gaming and your don't know the scoop on Dark Souls, let me just cut to the chase and say its hard. Like that's it, that's what it is. Its hard. And surprisingly, its enough. Plot? Meh. Music? So so. Graphics? Alright, I guess. But make no mistake, Dark Souls is chock full of every uncompromising middle finger japanese game design has given over the past 30 years or so of modern gaming. Ever been shot at from multiple directions while platforming? How bout enemies that don't recoil? Single use power ups you can waste? Enemies that block even while attacking? Save points that restore dead enemies? Ranged attacks you can't aim? Invisible enemies? Bosses with instant kill attacks? Loss of unspent experience points / money upon death? Illusory floors? All these dick moves and more can be yours for the low low price of an almost excellent romp through a desolate third person action adventure game.

And make no mistake, "almost excellent" isn't any sort of slam on the difficulty, or even the premise of a game hinged upon difficulty. I am no slouch when it comes to difficult games, and truth be told, this game is often so unforgivingly cheap, that it frequently borders on entertainment. You see, there's no concession to it. This isn't like some artificially puffed up difficulty mode or a "hardcore throwback" game that presents you with a world you should be able to dominate and then whips you with an unfair damage : health ratio.

Dark Souls is a desolate and unpleasant game, filled with scenarios that are commonly and obviously beyond your means. A knight in obsidian armor with a sword as big as you stands directly in front of the only available doorway or A rickety bridge crosses a giant expanse, enemy archers cocked and ready on both sides or a crumbling stone staircase leads down to a pitch black cellar with growling in it or A giant blood red dragon sits perched on a tower, staring dead at you with hungry eyes. Dark Souls never says "come on in, you'll be fine.", it never gives you the impression you're going to be alright. It says "I don't know what you're doing here, you are going to die repeatedly for whatever it is you are trying to accomplish, and you are going to lose way more than you gain in the process."

Its a kind of game that makes you bitter and cynical about playing because there's isn't just an ambush up ahead, there's an ambush up ahead that explodes and has spikes and spews acid and transports your entrails to hell. Unfortunately, Dark Souls is also sitting on you shoulder, daring you to risk what little you've earned on the foolish notion of progress. Do you go just a little bit further and peek around the corner into oblivion or take the long back track to re-up your health and supplies, regenerating every non-boss thing you've encountered thus far. There's no status screen or mission log to tell you where to go next, and no map to tell you where you've been. Just that greedy gamer intuition that nags; "I know the next save point is around the corner" or "There's something good in that chest, I know it." or "you can kill this boss with only two healing drinks, trust me."

Its made up of all those wonderful feelings the adventure genre has lost in the last 15 years or so, because it is truly up to you. Its liberating, in a way few other games have been, to stand there at any given moment and time and have no idea what you're supposed to do next. Should I go this way? Can I kill this guy? Do I need a new sword or more magic? Its all up to you, and whether you fail or succeed the game is never going to say "good job, here's a cookie". Nope, its just going shrug and drop you off at the next overwhelmingly unfair situation and see what you do next.

Despite all this thematic genius, Dark Souls greatest failing is its arrogance. At times it is clear that the design staff was so caught up in making a tough game, they forgot it still had to be a playable game underneath or people wouldn't keep coming back for abuse. Not quite to the degree that some other games have tripped over their own premises, but enough to frequently sour the (already pretty dour) mood. Player controls are clunky, and in many cases outright stupid. The real time menu system does not utilize your combat controls, but still disables them anyway. You can't strafe or back up unless locked onto a target, so fleeing from ranged enemies is a chore. At merchants, you can't compare what you're buying to what you're wearing. And how bout the ability to use healing items that you don't need? A tiny inventory screen without an auto arrange. Are these deal breakers? No, but these are easy fixes / concessions that have been around since the psone. Wolfenstein 3D had a strafe lock, why can't this? You can almost hear the dev saying "We took it out because that would've made the game easier."

And the ai? Can only be classified as juvenille. True story; I never even got to fight the games first real boss because he knocked me off a cliff and then jumped off himself, giving me the kill for free. Some enemies can hit you through walls, while others will keep swinging / shooting at you even when you're hiding behind a wall because they never forget your position. Many can get themselves stuck in walls or accidentally / walk off cliffs. And for all their giant imposing terror, most bosses can be killed by simply staying as close as possible and circling them with light attacks. Sure, they have one obligatory "get off me" attack and practically kill you if you make a single mistake, but once you figure out how to compensate? There's no strategy, just a test of reflexes.

But, for all its arrogance I would not disparage Dark Souls too much. Even with a myriad of minor flaws (that I understand plagued its predecessor as well) the game presents an experience that is truly rare, an actual adventure. That sort of wonder a large open world used to inspire in players before Mario 64 taught devs how to paint giant arrows into the background, and GTA taught us how fantastic waypoint paths over maps could be, and MGS gave us endless radio chatter to remind us whats going on and who the bad guys are. Provided of course you have played a game with a shitty camera and questionable backstab mechanics before and that you can live with the words "YOU DIED" on screen every few minutes, Dark Souls has a lot to offer. There's even a multiplayer component which I have deliberately left out of this review because a) to spoil it would tarnish its genius implementation and b) I still don't 100% understand it.

-F.

Friday, October 28, 2011

The Goddamned Batman

Arkham City is quite fantastic. Pretty much everything I hated about the first game (that I didnt even bother to finish) got fixed and I ran through the story in this one in just under 10 hours. Side stuff has its own intertwined stories and uses part of the Riddler side quest to unlock them (solving riddles, not collecting trophies.Speaking of, Riddler trophies are a bitch goddess. Its great that you dont just walk over them and pick them up, you need to solve a little puzzle. The down side? 400 of them. That's just too many.

Voice acting is top notch; Kevin Conroy returns as the voice of Batman and of course Mark Hamill does just an amazing job of playing the joker. Most of the other voice acting is pretty good, especially Harley Quinn, but I'd love to punch the guy in the face who thought it would be good to add all the goofy break up and other cheesy effects to the Riddler's lines, especially in the pause menu. The random chatter in the city is a nice touch, but you will hear the same thing said over and over eventually but most of it is pretty hilarious.

Graphics are improved over the previous game, and not being in the confines of 1 fairly small island (which you can see off the west coast of Arkham City) is a huge plus. Some sections of the game feel very borrowed from the first one for example the part where you walk on ice feels exactly the same as the sewer section of the first one but the boss battles are all very unique and . The models are definitely more detailed but the thugs themselves still look pretty generic.

I wasnt mad that I spent $60 on this, but I dont like the fact you almost have to buy a strategy guide to get all 400 riddler trophies

Friday, July 15, 2011

No More Madness

So, I sent Alice: Madness Returns back early yesterday. Early being defined as before I finished it / farmed it for achievement points. Truth be told the game isn't . . . terrible, it's just not good. If this were a just and fair world there would be a second release tier for games like this, not quite budget / indy, but not quite blockbuster either. It would be priced somewhere between $30-$40 instead of $50-$60, come with some sort of freebie (like a soundtrack) to sweeten the deal, and a disclaimer that it's not a top flight title.

Alice is the kind of game that used to come out in droves back in the early psx days, the kind of game that was loved by its designer, but not necessarily its developer or its publisher, so it got released early, or got its budget slashed, or just generally lacked the kind of resources necessary to make it what it should have been.

Its functional enough, you go from room to room via platforming and switch hitting, dispatch waves of enemies with at least a couple different weapons, all the while waiting for the next cinematic to happen and explain whats going on. The downside is the camera's not great, the combat is pretty boring, and the way the game flows is disjointed and confusing. And not confusing in the clever way its trying to be, with charming flowery dialogue or cryptic and interesting characters. No its confusing in that, wait a minute, I was just there now I'm here for no reason sense, or the what they're talking about has absolutely no relevance to whats going on, and my personal favorite feeling: if anyone actually played this, it might actually work right.

I might be able to see past some of it if I was a huge fan of the source material (alice) or even its predecessor (american mcgee's alice), but I'm really not. I was just looking for a trippy game, with an interesting protagonist, and gameplay that wasn't all take cover and shoot (western), or double jumps and air combos (eastern). Alas, while I wouldn't say Alice is a total failure, nothing is going to happen in the last 4 chapters that is more interesting or entertaining than what happened in the first that I did complete.

Which is a shame, because from what I've read its one of the few games with a proper attitude towards replayability and achievements. After a level is completed you can go back any time to get more secrets and collectibles, and its even broken down into little dvd like chunks so you don't have to play through the whole level to get that one thing you missed inches before the boss. I can certainly appreciate that, and believe me as I was sealing up the gamefly envelope I gave serious consideration to powering through it just for the 1k. Fortunately that version of me was killed and buried in the Afro Samurai dvd sleeve.

-F.

I spent $170 on the new mortal kombat

srsly. And no, Im not bragging, Im actually kinda pissed at myself for it.

I got the one that came with the fight stick, that has a button layout just like UMK3 that doesn't make any sense for MK9. I use it to play UMK3 and a lot of the Live Arcade games, so its not a total loss. That was $150 right there. Last night I got the Season Pass amd Klassic Skins DLC (Disc Locked Content) since Gamestop gyped me out of my Scorpion outfit

I need to start playing that game more cause Ive gotten way more value out of CastlevaniaHD.

Short post, next week end I get back in the the swing of things, gonna have my gamerscore at 90K by Aug 1st.

~M

Tuesday, July 12, 2011

Saint's Row the......second

I'm behind the times, get over it. I almost passed up this GEM of a game based on how fucking terrible the first one was. Seriously, the first one was so bad they should have called this one something else to avoid the negative stigma.

Im like 11 hours in and I only have umm....65 gamerscore from it, and I couldn't be happier. The game does a great job of keeping you busy while not making you do the same thing over and over. Built in Zombie game? Scavenger Hunt? Hitman missions? Racing? Boats (and hoes)? Sword Fighting? Stealing prostitutes from pimps to get them jobs at Madam Wu's massage parlor? Spraying poop on cop cars? Fight Club? Well I cant talk about the last one, but its all in there. I think one of the neatest features is buying houses and upgrading the insides for "style" points that in turn give you respect bonuses from the missions.

The sound track is both varied and incredible. I'm not gonna name drop tracks but its right there with the Grand Theft Autos and in someways even better, cause your on screen character will sometimes sing along (which is both hilarious, and worth 5 gamer score) The only real downside of the game is sometimes the physics get wonky (like if your Helicopter clips something just right, you end up , upside down) and sometimes the game just dumps a shit ton of enemies on you.

I heard good things about this game and gave it a shot, you should to. Even if you only do it to prep for Saint Row the 3rd, which I plan to get when it drops. I blame this game if I dont get to 100k by New Years, lol

~M

Wednesday, April 27, 2011

Shao Kunt

Mortal Kombat Nine.

MK1 : really good
MKII : fantastic
U/MK3/T : pretty good
MK4/Gold : sucks (in 3D!)
MK Deadly Alliance: different
MK Deception: same as alliance
MK Armageddon: Trilogy version of the last 2
MK vs DC: hated it! (2 snaps down in a Z formation)

So that brings us to 9, simply titled Mortal Kombat. How do you ruin a fantastic game? You give your boss characters flashing orange/yellow invincibility frames......lots of them. Now the AI is kinda dumb in this game when it comes to the bosses and I guess this was their way of "balancing". Even though I hate the way the way you have to fight the bosses, I cant help but love this game. Its really hard to beat up Kintaro, they made him look way too cute, like a kitten.

Kontent. There is just so much stuff to unlock. Everyone has a hidden fatality, hidden bablity, second costume, and more. Real endings are back when you finish "arcade" mode. A Krypt stuffed with concept (Im not going to keep doing the K thing) art, how to do the 2nd fatality, music, speed paintings, and over all just a bunch a really neat stuff. Beating the pretty awesome story mode unlocks 2 more characters to play, and on top of that there's the Challenge tower. The challenge tower is also known as the gimmick tower because its 300 gimmick matches, as you play up the tower you unlock additional Test your Sight/Might/Luck/etc mini games to play, and finishing the tower gets you both an achievement and a 3rd costume for Mileena.

Speaking of the Challenge tower that brings me to my next point, game modes.
Arcade, Fatality Trainer, Online,King of the Hill, Story, Tag Tower, Tutorial, and the earlier mentioned mini-games. There is a ton to do, and all of it is pretty fun to do. Well, maybe not online, its still pretty crappy due to lag and what not. Still its running better then the PSN is right now (/burn). I REALLY dont like the trend EA started with the use this code to play online (aka fuck whoever buys this game if you ever trade it in) and I'm very dissappointed WB games decided to do it too.

I will never 1k this game, The "mastering everyone" achievement is the deal breaker. In order to master a character, you have to do a buncha of trivial stuff, like 100 "alities" 150 Xrays, 100 wins, 10k pints of blood......all very doable, but the last thing you need to do is 24 hours of actual character usage. That means it would require like 28 days of real time (read: 672 hours) of actual playing. I think that roughly means 2 1/2 RRoDs in order to get it. I've had the game a week and play with Scorpion religiously and I still haven't "mastered" him.

Lastly, Im mega pissed at Gamestop. I pre-ordered the Tournament Edition from them expecting the stick, the game, and Scorpion. I got Ermac and they told me go outside and play hide and go fuck myself and that "Classic Ermac is rare because he only came with the special and tourny edition games" yet they wouldnt trade me codes.

Finish him!
~M

PS: Finally, Johnny Cage can cunt punch the chicks!

Monday, April 18, 2011

Weathering the Bulletstorm

It would take a game as absurd as Bulletstorm to reawaken my cold dead interest in the fps genre. Though entirely straightforward and absolutely unwavering in its commitment to totally random totally nonsensical engagements with way too many enemies, the game itself is very consistent and entertaining.
For starters, the scenario is ridiculous. Granted, every shooter plot involves one totally ill equipped and outgunned guy surviving all manner of death and destruction as he kills a planetful of increasingly dangerous and well trained soldiers and then some how having trouble murdering the single individual at the heart of it all. Somehow, by adding patentedly ridiculous dialogue and a battleground that's basically a Michael Bay movie in progress, Bulletstorm strikes a tone that speaks directly to that fast car driving, sun glass wearing, action hero we all have deep down.
Pile on top of that the skill shot system, which is the game closest equivalent to complexity, judging your every action. Not only is every element of your killing efficiency judged, your ability to respond to quick time events, and even look at important events in the background is graded too. You can never really afford to ignore those snarky little point pop ups either because without skill points, you'll find yourself with a collection bulletless (and funless) guns.
As much as I hate shooters in general these days, there's really nothing wrong with Bulletstorm. It sticks to its formula without trying to inject puzzles, rpg elements, stealth missions, or some other flow defusing cliche, and with the exception of one or two obnoxious sniping segments (we're supposed to believe a drunk is a better sniper than a robot?) the game never slows down or lets up. Sure, it could be a little longer or a little more ambitious, but at no point did I feel like Storm was too short or more importantly cut short. I could see being upset over a $60 purchase if I had no interest in multiplayer, but people who play shooters and don't expect to play multiplayer are like video game mormons.
I did give "Anarchy" mode a whirl one night, but EA's new online pass gamestop cockblock strategy kept me from really getting involved. In any event, you get a gold star People Can Fly. You single handedly rescued my Bioshock 2 disc from the basement, and put Crysis 2 in my gamefly queue after I'd sworn of FPS' forever.

In other news, MK comes out tomorrow and thats a heap of bad news for Bioshock 2, Alan Wake, Red Dead and every other game lying around my living room hoping to be played. Best Buy strong armed me into buying Portal 2, but I can't see myself playing that unless a co-op buddy is online, then again Portal is amazing. Tough decisions lie ahead.

Speaking of, I jumped on MvC3 yesterday on a whim and HOLY SHIT did I get my ass rocked. I don't know if I'm just that much worse of if the internet went and got that much better, I have no idea how I got that much crappier in such a short time (what, 2 weeks?). We'll see how I stack up in person on Wednesday.

-F.

Thursday, April 7, 2011

I cant think of a clever title.

So after playing both WWE All-Stars and WWE Smack-down vs Raw 2011 I needed a break from crappy games and achievement whoring....... Castle Crashers.

This is one of, if not the only game, I spent 1200 M$ points on and didn't regret. I know I missed the sale a few months back, but hey I didn't have the cheddar and buying a point card on a Best Buy credit card @ 26%APR isn't a smart thing to do.

Anyways, back to Castle Crashers. I've only played single player, I feel the need to level up my guys a little before going on line and doing what ever it is you do online with this game. I am in love with the graphics, even though they mostly reek of "flash game" the animation is both well done and fluid. My ONLY gripe so far is the music, its very MIDI-esque and repetitive. The controls are tight and responsive and I cant wait to get my fight stick back from a co-worker and play this shit ARCADE style. Sadly enough Ive only saved 1 princess and only unlocked 1 character (the grey knight). I don't mind the grind when its fun.

Before I forget, Fenix and I are making steady progress through a co-op play through of Dead Rising 2. I'm up over level 20 and suck a lot less. I still have no idea where anything is in the mall, which makes this game pretty realistic, because I don't know my way around the Mall down the street from my house. We're trying to get the "co-op" story achievement (at least I am) and the "Save Bug" is really annoying.

I still have just a ball hair under 18,000 gamerscore to get by the end of the year and I'll be honest I dont think I'm gonna make it. Not from lack of ability, but because Mortal Kombat 9 comes out in 2 weeks and I see myself playing the ever loving shit out of that for a WHILE. MvC3 is already collecting dust :/

Stay frosty,
~M

Tuesday, March 22, 2011

Big whoop, wanna wrestle about it?

Ugh, the things I do to be a gamerscore whore. After I threw my 10,000th (thats OVER NINE THOUSAND!!!!!) jab in Fight Night Round 5 errrr Champion, I Fired up the old SmackDown VS RAWs (2007 and 2008 since I already 1K'ed 2009 and 2010.)

Painful. Thankfully I had all the super shitty achievements done and just had to mop up. I don't even wanna rent/borrow/whatever SmackDown VS Raw 2011 (not just because John Cena Penis is on the cover again either) I'm sure its just as terrible as these. I might just take a day or two break from the whoring and get my ass handed to me in some Marvel VS Capcom 3 Online. I read they are patching it and nerfing the Sentinel.

I only have 1 more achievement I can get in Fight Night without buying an online access code, so that game will never get 1K'ed (my buddy Pat offered me his code, but Im still torn on using it or not)

My turn to quick blitz games:

TMNT (1989 arcade): Still a blast, get it if you have friends and or are as old as me and remember dropping a shit ton of quarters into the arcade machines.

Xmen: Man I used to drop all my spare change into the giant 6 player version of this at Vince's Batting Cages; if I would have saved up my money back then I could have bought this 100 times over. PS I hate "Play this game with 5 other people at the same time" bullshit achievements.

Carcassonne - Prolly the dumbest game I ever got, I'd ask for a refund but Microsoft gave it to me for free...I still think I overpaid.

Pinball FX/FX2 - The free upgrade is awesome, Im waiting for the price of gas to go down so I can afford to buy the Marvel expansion tables. I was a Wolverine mark before you ever heard of Hugh Jackman. That reminds me, I need to DL the expansion for MAU2

~M.

shit, almost forgot; 18043 to go. Im way ahead of pace, so its time to slack and pull it off at the last minute.

Monday, March 21, 2011

Been a while, since I gon' messed things up just like I always do.

Had to look at my gamercard to see what I been up to. Turns out not much. But that must mean I'm being a good parent, right?

Brutal Legend - I don't know what all the genre snowjob complaints were. It takes like 2 minutes to find out this game is not an action game. My first tip? The combat is terrible.

Castlevania HD - Yeah I'm back. Whatever. Overpriced DLC be damned, I like to grind. We'll see if the faq ever gets updated again (hint: it won't!)

Dead Rising 2 - Never has accidentally erasing a save game resulted in more joy. Oh no, I'll have to murder all those zombies again with those custom weapons, what infernal suffering!

Final Fantasy XIII - Guess what? I finally gave up on this turd sandwich. Maybe if I. . ha ha ha no. This game sucks.

Force Unleashed 2 - /sad face

Limbo - Hands down the best damned murder a small child in the dark forest simulator I've ever played.

Marvel vs Capcom 3 - Whats not to like? Well, okay, there's a lot not to like. But all in all, a solid entry. Unless you like endings. Or music. Or characters that aren't Sentinel or Dante.

Red Dead Redemption - Boy is this game good. Like, really good. Like, paid actual money for it good. Why does Rockstar keep beating gritty urban GTAs into the ground when the formula works so much better every where else. Can you imagine this with space ships and laser sounds? pew pew vroom zwoop!

Scott Pilgrim - Legit beat'm up. Finally took it down. Shame about the online multi though. I know, it had to be out in time for the movie but c'mon, Facebook has proven we don't want to see our friends in person. Don't force your vile social experiment on me Ubisoft.

Super Street Fighter 4 - You know if you take financial and competitive commitment out of the equation, this games not half bad. Then its just that game where you get to rub oil on people and fire them into walls with the power of your thigh muscles.

Up next, bulletstorm is on the way, and I've finally got a reason to return to Rapture. Will mortal kombat ever come out? Am I actually considering not buying Portal 2? All this and more whenever Thom forces me to write on this thing again!

-F.

Big whoop, wanna fight about it?

Fight Night Champion.

I like the new name, I kind of like the new mechanics of the game. I'm on the fence about the blatant racism though. I mean when you got called "white bread" in Hitman it was kinda funny. But when all the white guys in prison are tatted up skinheads calling them "crackers" seems a little over the top. Spoiler: The white guys cheat in the prison fights and stomp a mud hole in you after you win the first fight. Fuckin' crackers.

I'll be honest, the story mode is a joke. SPOILERS: I mean the story itself is laughable, but the actual mode can be done in a couple of hours and it's just a string of gimmick fights. Prison fight, amateur fight, untimed spar, don't let the cut on your eye get worse, left hand only,etc,etc I only went through the mode for the easy achievements. And they were easy. Hey, I'm in operation 100k, what did you expect?

Legacy mode is where its at. Start a new boxing career and see what you can do with it. Get XP to build up your boxer skills, play training games to boost your stats, balance all that with rest and promoting yourself all while trying to retire as the Greatest Of All Time(GOAT). My only real complaint with this mode is getting flash KO'ed my Marvin Haggler on the first punch of the fight. Even Glass Joe can take a couple shots to the face (that's what she said) before going down (that's what he said). If you arent into all that , theres the classic Fight Now option, where you can match up boxers from all eras in the "sweet science". If you suck at boxing, just be Lennox Lewis and jab your way to victory.

I couldn't play the online mode, its a used copy and EA doesnt think I should be allowed to play without giving them $10 even though I already pay Micro$haft for the right to do so.

Keep them gloves up kiddos,
~M

PS: 19,813 points to go. Think I'll make it?

Wednesday, March 16, 2011

And then he ran me over with his pink bike.

Two days in a row? no waiz! yes waiz.

So I had Dead Rising 2 on PS3, and all I could do was play solo, because no one I know has a PS3 and uses it to play games. Thanks to the debbil, aka GameStop I traded Dead Rising 2 PS3 and $20 for Dead Rising 2 on xbox360, hilarity ensued.

This is just a quick pro tip before I get started. If you're playing with someone and you want their weapons and don't wanna play with them anymore, just save. It kicks them out and they drop their gear; way to bug fix capcom! In their defense, its only been what, six months?

At first we tried to keep the story going, but that's just not all that fun. Kill more zombies and make neat weapons, or run across the mall to stop someone from breaking into slot machines? Yeah, that kill 72,000 zombie achievement isn't gonna earn itself. So after about 2 1/2 hours of making knifed boxing gloves and lightsabres (lightsabers?) out of flashlights and gems , numerous zombies felt our wrath! There is a douche-bag on a motorcycle (with chainsaws) that will put a hurtin on ya pretty early in the game. We lucked out and he got stuck in a corner, Fenix took him out after I revived him with a rotten hamburger.......lol. In case you're curious about the title, right before we quit for the night, Fenix ran me over while riding a little girl's pink bike and it was HILAROUS, I couldn't even be mad. I think it was my pink hat and super hero boots that made him want to do it.

I did play a LITTLE Castlevania:Lords of Shadow..... it doesn't rip off god of war like everyone says, it rips off Dante's Inferno...which ripped off God Of War. So far, I like it, but it doesn't feel like Castlevania to me (it feels like the other 2 games I mentioned). Patrick Stewart is awesome as the narrator and the game has some of the most beautiful backgrounds Ive ever seen. I totally peeked at the cheevies...... why does every game maker think we want to scavenger hunt in every game? 50 life gems, 50 light gems, 500 agility orbs.....ooops, wrong game for that last one.

Small update on operation 100k: 20,343 to go. At this pace I'll make it, but I'll need a metric ton of new games.

~M.

Tuesday, March 15, 2011

Angry Birds is the new Tony Hawk

Seriously. I mean yeah I loved angry birds the first time I played it. And I had a blast playing it casually since then. But now, there's seasonal packs that seem to just be retreading familiar ground. Fling a bird and hope it goes where you wanted it. While I like the new birds with even more convoluted powers; I'd rather them fix the aiming mechanism more (like an angle / strength indicator) then putting the pigs in shamrock hats. Release a level editor and let the talented community show you how to make your own game better. Oh but enough about that.

Marvel Vs Capcom 3. Yes, I am late to the boat on this one and well, I dont really like it as much as 2. Im not just saying that because Im terrible at the game, but it feels very Killer Instinty to me. Like once the combo starts, just stop hitting buttons and watch. I know capcom is going to rape us by releasing characters (hopefully in a more timely fashion then Konami did with Castlevania:HD on live!) but I just feel the roster comes up a little short. Wesker, really?

Damn, Im in a hating mood today...... Hope Lord Of Shadow doesn't disappoint. Hey Fenix, fix the broken gamercard links up there already!


PS Operation 100k before New Years is on!*
20,548 to go.


*unless Microsoft bans my other xbox for no apparent reason, like they did the first


~M