Showing posts with label falloutvegas. Show all posts
Showing posts with label falloutvegas. Show all posts

Monday, April 9, 2012

Back into the Wasteland Part C

Greetings from Jacobstown. Im still chuggin and pluggin away at Vegas. I picked up SFxTekken and Soul Calibur 5 yet I'm still playing this, so that tells you something.

So updates from the last post. I found a 4th Casino, the Atomic Wrangler didn't take long to hit the jackpot limit there either so again, I felt a little jilted that I spent so many points on luck for a game based in Vegas. I did get to take my winnings over to the doctor and get a few implants. Adamantium bones, self re-genning health, and tougher skin; I'm all about damage reduction and being like Wolverine. Ive also done some side faction stuff but I cant figure out if I should dump the floating robot eye and get rex, or keep the improved enemy finding. Ive also read I can get the other sniper from Novac to join me and he'll do it even if rex or ED-E is with me.

There have been a TON of Fallout 1 and 2 references linking this game to the past much better than Fallout:DC did. I meant yeah DC had the tree guy Harold, but it wasnt the same. Take a funny ghoul with a tree growing in his head and make it a lame tree with a suicidal ghoul stuck in it, Fail-tastic. Now in this one, Marcus is Marcus and he FEELS like the Marcus of old. Even has Michael Dorn (Lt.Worf from Star Trek TNG) doing the voice acting in this one too.

And hes not just there for show, he has things for you to do and the things he wants done fall in line with the Marcus of old, I was legit impressed, much more so than the passive mentioning of older Fallout people and places, and even Tandi being an answer to the trivia question in a side quest for the king. This is definately the game Fallout:DC should have been. Ive got an old bomber to get out of Lake Mead, hopefully the deathclaws wont rape my candy ass again. I would have loved to find a hedge stone or something for the "Chosen One" or even a broken GECK or waterchip.

Till next time,
T

PS Gamerscore is OVER NINEty THOUSANNNNNDDDDDDD

Thursday, March 22, 2012

Back into the Wasteland Part B

Well, I didn't expect to be in Vegas like 8 minutes after I wrote that last post. The main story is moving along, and a good portion of the side quests are well thought out and make you actually WANT to complete them. The multiple courses of action I loved so much from FO1 and FO2 (and that were pretty much absent from FO3) are thankfully back this go `round. I plotted and schemed with a cohort of my enemy to ambush my would be killer in his room but ended up running into him on the Casino floor and my plans went to shit. I decided to go kill some time at the tables before leaving the one area of the game I was really looking forward to getting to.

I was a little disappointed that there are only 3 casinos, and that after you win like 10,000 caps they wont let you gamble anymore. That sort of foiled my plan to blackjack my way into having killer gear, but I got a pretty swell piece of armor "on the house" for being a high roller. I have yet to win a single game of Caravan , despite me buying and looting every card that comes my way. I just want to win 3 for the stupid cheevie cheeve :/

I'm back off into the wastelands, headed for Caesar and Fortification Hill....I had to kill even more feral zombies , I mean Ghouls, yeah, they are nothing like zombies. I still plan to do as much as I can before the pending faction choice comes up (spoilers?) Hopefully I can play from that point and see all the endings before doing operation "achievement clean up" I'm strongly considering the expansion packs for this gig (and the ones for Saint Row as well!) and not just for cheevie points.

Monday, March 19, 2012

Back into the Wasteland Part A

I know what youre thinking "Didnt this game come out in oh ten?" it did. This "review" is for the people like me, who had a bad taste in their mouth from F3 and may have other wise passed over this title.

And back to the west coast, where Fallout belongs. First things first, the title of the game is deceptive, I'm over 10 hours in and Vegas is still off in the horizon. I'm on my first play through so I'm trying to do as much as I can on the initial play through, so I know what I can skip next time. I'm sure if I lowered my head, holstered my guns, and ran full speed, I could be losing all my caps at blackjack as we speak.

Let me start by saying this game *FEELS* more like Fall Out , much more so than Fall Out: Washington DC. My MAJOR gripe with FO:DC was the zombieeeeerrrrrr Feral Ghoul population, Im pretty sure I single-handedly cleaned out every single one from the subway tunnels (with almost no gun skills but man was a smooooooooth talker). Thankfully there have been a relatively small number of "Feral Ghouls" to dispatch this go `round, I killed more of those in DC than Ive killed zombies in all the Resident Evil games combined.

The writing, dialog, everything feels more Black Isle Studios. I've done a little reading at No Mutants Allowed ( http://www.nma-fallout.com/ ) and found out the reason for this is some ideas from Van Buren and some people from the real Fallout 1 and 2 teams worked on this game. I suppose this is the closest we'll ever get to a real sequel. If only the instruction book was the same style as the first two games, bound like an old ledger book from grade school

So now some minor complaints. Keep in mind I really like this game so far, so none of this stuff bothers me all that much. First off, the graphics. The seem a little bland and unpolished, and all the interiors of everything seem to look alike. The game is massive so I'm OK with quantity over quality and nothing looks terrible but this game doesn't live up to some of the other 360 titles. Weak mapping and confusing building layouts are counter productive, I ended up drawing maps on paper to find my way around. The one-two punch of the bad layouts is you frequently need to traverse the same floors multiple times, like the REPCONN building.

SAVE FREQUENTLY. Srsly. I was messing around and tried to pick pocket Davison (no spoiler on who/what he is) and I didnt save first, so when I reloaded the save it was firefight central, and I hadn't saved for a good 30 minutes before that. You can save pretty much anytime anywhere so theres no reason not to. This saving mechanic makes it easier to goof off, lets you play in as small of chunks as you want....the downside is it makes the game a tad easier.

A ton of DLC has been released, I may wait until I finish then see if I can pick up a complete collection game cheap or just just get the DLC ala cart. So far Im not hating this game even if I didnt get a poker chip or lunch box with purchase.

I will follow this up after finishing the game or at least getting into the Casinos. Until then, Im out.



~Malenko

PS Operation 100k still isnt done, heh

Monday, November 29, 2010

Viva Las Wasteland

It would seem my time in the wasteland is winding down. Like every preceding Fallout, I hit level cap long before I ran out of side crap to do (and boy is there a lot of side crap to do), and that really takes the wind out of my fucking sails. So much so that I found myself sleepwalking through the climactic last few missions where you decide who lives and who dies a horrible death by slideshow and narration.
Yes, the sad part is NV continues the trend of declining ending quality in a series that is otherwise still unpeaked. Even top notch voice work (Cyclops, Whistler, Machete, even Codex to name a few) can't take away the fact that Fallout 1 has a better understanding of the phrase "ending cinematic". I suppose the payoff was supposed to be the gigantic battle in which you not only participate, but decide which side comes out on top (something that was missing in Fallout 3), but all the explosions, gun shots, and dialogue trees in the world can't hold a candle to Liberty Prime bringing justice and hyperbole to the Capital Wasteland in F3.
Still, I hold no grudge against New Vegas (save the bugs). The gameplay is tight, the story is well knit, and the characters are very relevant. Sadly, the best complaint I can make is that there is simply too much to do in the game. Too many avenues to take through every scenario, and just too much content to squeeze into 30 experience levels. I guess this is a marvelous selling point for younger players with more time on their hands, but I've got this big dumb game guide staring me in the face, reminding me at all times just how much game I missed out on while I was enjoying all the other shit I did. There is definately at least one more playthrough in me, but I'll be using it to mop up achievements and exploit the game design not explore and be enthralled.

That said my next conquest will be Enslaved, which I played only for a moment before the guilt of having friends further than me in Fallout drew me back. It'll be interesting to see if it can maintain its momentum, or if I'll just have to restart the 10-15% of the game I started to get back into it.

In other news, those new characters FINALLY got released for Castlevania HoD, the better part of 4 months later. Seriously. 3 months after everybody lost faith, and 2 months after everybody stopped caring, Konami drops content that should've been ready at launch. Let this be a lesson. If you are going to promise dlc, fucking deliver it. And if you need more time, take the goddamned "download content" button of your main menu. Now, this isn't a shot at HoD for being shortsighted, or DLC for being (or not being) a rip off, its a shot at Konami for getting us salivating, and then keeping us waiting until we literally died of starvation. The only people enjoying Julius and Yoko are people who just bought the game last week.

Tuesday, November 9, 2010

Random gaming thoughts (11910)

New Vegas - Continues to impress. Stumbled upon a tangentical link to Fallout 2 last night that gave me warm fuzzy feelings inside.

Minecraft - I'd like to know what the fuss is all about, I really would. But paying 10 dollars for an alpha product with no release date and no clear direction can go to hell. Seriously. If an indy wants to put up a donation box for me to slip'm a few dollars after their half baked cookies impress me, fine. But don't charge me an entry fee to enter an amusement park thats just blue prints and steel girders.

Darksiders 2 - Just read this; http://www.joystiq.com/2010/11/08/darksiders-2-will-star-new-character-take-place-alongside-event/ which goes a long way towards reminding me THQ has never had a clear idea what they are doing. Could it be an awesome game? Sure, but wasting the opportunity to bring the four horsemen of the apocalypse together for an action adventure orgy in favor of squeezing a few more dollars out of the same engine is just a traveshamockery.

Oh Raziel and Kain, where are you when we need you?

Monday, November 8, 2010

Waking up in Vegas

It's kind of shocking how much better Obsidian's Fallout 3 is than Bethesda's. Which is additionally shocking because Bethesda's F3 was one of the best games I've ever played. There's a line in there about Obsidian having an extra 2 years and all the successes / mistakes of F3 to build upon, but its not just the raw execution, its the actual design. New Vegas is not just Fallout 3 redux, its Fallout 3 revised. With all the Fallout 3 faults turned into something you can excuse or outright enjoy.

The catch, of course, is that Fallout: New Vegas is riddled with bugs, glitches, and other dumb nuances that serve no purpose but to remind you it's never safe to go more than 5 - 10 minutes without saving. Regardless, the pure character driven RPG genre is pretty starved these days, unless you're looking for something overly pretentious, overly complicated, or overly simplistic. F:NV's narrative and gameplay seem to land that sweet spot where despite the obvious room for improvement, you're perfectly happy with what you got.

I am, anyway.