While the rest of the gaming world gorges itself on Batman and drools uncontrollably at the latest incremental update to military warfare simulation, I have been drooling uncontrollably in response to a different sort of dark night, the one that imprisons your soul after a few hours alone with Dark Souls.
If you care about gaming and your don't know the scoop on Dark Souls, let me just cut to the chase and say its hard. Like that's it, that's what it is. Its hard. And surprisingly, its enough. Plot? Meh. Music? So so. Graphics? Alright, I guess. But make no mistake, Dark Souls is chock full of every uncompromising middle finger japanese game design has given over the past 30 years or so of modern gaming. Ever been shot at from multiple directions while platforming? How bout enemies that don't recoil? Single use power ups you can waste? Enemies that block even while attacking? Save points that restore dead enemies? Ranged attacks you can't aim? Invisible enemies? Bosses with instant kill attacks? Loss of unspent experience points / money upon death? Illusory floors? All these dick moves and more can be yours for the low low price of an almost excellent romp through a desolate third person action adventure game.
And make no mistake, "almost excellent" isn't any sort of slam on the difficulty, or even the premise of a game hinged upon difficulty. I am no slouch when it comes to difficult games, and truth be told, this game is often so unforgivingly cheap, that it frequently borders on entertainment. You see, there's no concession to it. This isn't like some artificially puffed up difficulty mode or a "hardcore throwback" game that presents you with a world you should be able to dominate and then whips you with an unfair damage : health ratio.
Dark Souls is a desolate and unpleasant game, filled with scenarios that are commonly and obviously beyond your means. A knight in obsidian armor with a sword as big as you stands directly in front of the only available doorway or A rickety bridge crosses a giant expanse, enemy archers cocked and ready on both sides or a crumbling stone staircase leads down to a pitch black cellar with growling in it or A giant blood red dragon sits perched on a tower, staring dead at you with hungry eyes. Dark Souls never says "come on in, you'll be fine.", it never gives you the impression you're going to be alright. It says "I don't know what you're doing here, you are going to die repeatedly for whatever it is you are trying to accomplish, and you are going to lose way more than you gain in the process."
Its a kind of game that makes you bitter and cynical about playing because there's isn't just an ambush up ahead, there's an ambush up ahead that explodes and has spikes and spews acid and transports your entrails to hell. Unfortunately, Dark Souls is also sitting on you shoulder, daring you to risk what little you've earned on the foolish notion of progress. Do you go just a little bit further and peek around the corner into oblivion or take the long back track to re-up your health and supplies, regenerating every non-boss thing you've encountered thus far. There's no status screen or mission log to tell you where to go next, and no map to tell you where you've been. Just that greedy gamer intuition that nags; "I know the next save point is around the corner" or "There's something good in that chest, I know it." or "you can kill this boss with only two healing drinks, trust me."
Its made up of all those wonderful feelings the adventure genre has lost in the last 15 years or so, because it is truly up to you. Its liberating, in a way few other games have been, to stand there at any given moment and time and have no idea what you're supposed to do next. Should I go this way? Can I kill this guy? Do I need a new sword or more magic? Its all up to you, and whether you fail or succeed the game is never going to say "good job, here's a cookie". Nope, its just going shrug and drop you off at the next overwhelmingly unfair situation and see what you do next.
Despite all this thematic genius, Dark Souls greatest failing is its arrogance. At times it is clear that the design staff was so caught up in making a tough game, they forgot it still had to be a playable game underneath or people wouldn't keep coming back for abuse. Not quite to the degree that some other games have tripped over their own premises, but enough to frequently sour the (already pretty dour) mood. Player controls are clunky, and in many cases outright stupid. The real time menu system does not utilize your combat controls, but still disables them anyway. You can't strafe or back up unless locked onto a target, so fleeing from ranged enemies is a chore. At merchants, you can't compare what you're buying to what you're wearing. And how bout the ability to use healing items that you don't need? A tiny inventory screen without an auto arrange. Are these deal breakers? No, but these are easy fixes / concessions that have been around since the psone. Wolfenstein 3D had a strafe lock, why can't this? You can almost hear the dev saying "We took it out because that would've made the game easier."
And the ai? Can only be classified as juvenille. True story; I never even got to fight the games first real boss because he knocked me off a cliff and then jumped off himself, giving me the kill for free. Some enemies can hit you through walls, while others will keep swinging / shooting at you even when you're hiding behind a wall because they never forget your position. Many can get themselves stuck in walls or accidentally / walk off cliffs. And for all their giant imposing terror, most bosses can be killed by simply staying as close as possible and circling them with light attacks. Sure, they have one obligatory "get off me" attack and practically kill you if you make a single mistake, but once you figure out how to compensate? There's no strategy, just a test of reflexes.
But, for all its arrogance I would not disparage Dark Souls too much. Even with a myriad of minor flaws (that I understand plagued its predecessor as well) the game presents an experience that is truly rare, an actual adventure. That sort of wonder a large open world used to inspire in players before Mario 64 taught devs how to paint giant arrows into the background, and GTA taught us how fantastic waypoint paths over maps could be, and MGS gave us endless radio chatter to remind us whats going on and who the bad guys are. Provided of course you have played a game with a shitty camera and questionable backstab mechanics before and that you can live with the words "YOU DIED" on screen every few minutes, Dark Souls has a lot to offer. There's even a multiplayer component which I have deliberately left out of this review because a) to spoil it would tarnish its genius implementation and b) I still don't 100% understand it.
-F.
Monday, October 31, 2011
Friday, October 28, 2011
The Goddamned Batman
Arkham City is quite fantastic. Pretty much everything I hated about the first game (that I didnt even bother to finish) got fixed and I ran through the story in this one in just under 10 hours. Side stuff has its own intertwined stories and uses part of the Riddler side quest to unlock them (solving riddles, not collecting trophies.Speaking of, Riddler trophies are a bitch goddess. Its great that you dont just walk over them and pick them up, you need to solve a little puzzle. The down side? 400 of them. That's just too many.
Voice acting is top notch; Kevin Conroy returns as the voice of Batman and of course Mark Hamill does just an amazing job of playing the joker. Most of the other voice acting is pretty good, especially Harley Quinn, but I'd love to punch the guy in the face who thought it would be good to add all the goofy break up and other cheesy effects to the Riddler's lines, especially in the pause menu. The random chatter in the city is a nice touch, but you will hear the same thing said over and over eventually but most of it is pretty hilarious.
Graphics are improved over the previous game, and not being in the confines of 1 fairly small island (which you can see off the west coast of Arkham City) is a huge plus. Some sections of the game feel very borrowed from the first one for example the part where you walk on ice feels exactly the same as the sewer section of the first one but the boss battles are all very unique and . The models are definitely more detailed but the thugs themselves still look pretty generic.
I wasnt mad that I spent $60 on this, but I dont like the fact you almost have to buy a strategy guide to get all 400 riddler trophies
Voice acting is top notch; Kevin Conroy returns as the voice of Batman and of course Mark Hamill does just an amazing job of playing the joker. Most of the other voice acting is pretty good, especially Harley Quinn, but I'd love to punch the guy in the face who thought it would be good to add all the goofy break up and other cheesy effects to the Riddler's lines, especially in the pause menu. The random chatter in the city is a nice touch, but you will hear the same thing said over and over eventually but most of it is pretty hilarious.
Graphics are improved over the previous game, and not being in the confines of 1 fairly small island (which you can see off the west coast of Arkham City) is a huge plus. Some sections of the game feel very borrowed from the first one for example the part where you walk on ice feels exactly the same as the sewer section of the first one but the boss battles are all very unique and . The models are definitely more detailed but the thugs themselves still look pretty generic.
I wasnt mad that I spent $60 on this, but I dont like the fact you almost have to buy a strategy guide to get all 400 riddler trophies
Friday, July 15, 2011
No More Madness
So, I sent Alice: Madness Returns back early yesterday. Early being defined as before I finished it / farmed it for achievement points. Truth be told the game isn't . . . terrible, it's just not good. If this were a just and fair world there would be a second release tier for games like this, not quite budget / indy, but not quite blockbuster either. It would be priced somewhere between $30-$40 instead of $50-$60, come with some sort of freebie (like a soundtrack) to sweeten the deal, and a disclaimer that it's not a top flight title.
Alice is the kind of game that used to come out in droves back in the early psx days, the kind of game that was loved by its designer, but not necessarily its developer or its publisher, so it got released early, or got its budget slashed, or just generally lacked the kind of resources necessary to make it what it should have been.
Its functional enough, you go from room to room via platforming and switch hitting, dispatch waves of enemies with at least a couple different weapons, all the while waiting for the next cinematic to happen and explain whats going on. The downside is the camera's not great, the combat is pretty boring, and the way the game flows is disjointed and confusing. And not confusing in the clever way its trying to be, with charming flowery dialogue or cryptic and interesting characters. No its confusing in that, wait a minute, I was just there now I'm here for no reason sense, or the what they're talking about has absolutely no relevance to whats going on, and my personal favorite feeling: if anyone actually played this, it might actually work right.
I might be able to see past some of it if I was a huge fan of the source material (alice) or even its predecessor (american mcgee's alice), but I'm really not. I was just looking for a trippy game, with an interesting protagonist, and gameplay that wasn't all take cover and shoot (western), or double jumps and air combos (eastern). Alas, while I wouldn't say Alice is a total failure, nothing is going to happen in the last 4 chapters that is more interesting or entertaining than what happened in the first that I did complete.
Which is a shame, because from what I've read its one of the few games with a proper attitude towards replayability and achievements. After a level is completed you can go back any time to get more secrets and collectibles, and its even broken down into little dvd like chunks so you don't have to play through the whole level to get that one thing you missed inches before the boss. I can certainly appreciate that, and believe me as I was sealing up the gamefly envelope I gave serious consideration to powering through it just for the 1k. Fortunately that version of me was killed and buried in the Afro Samurai dvd sleeve.
-F.
Alice is the kind of game that used to come out in droves back in the early psx days, the kind of game that was loved by its designer, but not necessarily its developer or its publisher, so it got released early, or got its budget slashed, or just generally lacked the kind of resources necessary to make it what it should have been.
Its functional enough, you go from room to room via platforming and switch hitting, dispatch waves of enemies with at least a couple different weapons, all the while waiting for the next cinematic to happen and explain whats going on. The downside is the camera's not great, the combat is pretty boring, and the way the game flows is disjointed and confusing. And not confusing in the clever way its trying to be, with charming flowery dialogue or cryptic and interesting characters. No its confusing in that, wait a minute, I was just there now I'm here for no reason sense, or the what they're talking about has absolutely no relevance to whats going on, and my personal favorite feeling: if anyone actually played this, it might actually work right.
I might be able to see past some of it if I was a huge fan of the source material (alice) or even its predecessor (american mcgee's alice), but I'm really not. I was just looking for a trippy game, with an interesting protagonist, and gameplay that wasn't all take cover and shoot (western), or double jumps and air combos (eastern). Alas, while I wouldn't say Alice is a total failure, nothing is going to happen in the last 4 chapters that is more interesting or entertaining than what happened in the first that I did complete.
Which is a shame, because from what I've read its one of the few games with a proper attitude towards replayability and achievements. After a level is completed you can go back any time to get more secrets and collectibles, and its even broken down into little dvd like chunks so you don't have to play through the whole level to get that one thing you missed inches before the boss. I can certainly appreciate that, and believe me as I was sealing up the gamefly envelope I gave serious consideration to powering through it just for the 1k. Fortunately that version of me was killed and buried in the Afro Samurai dvd sleeve.
-F.
I spent $170 on the new mortal kombat
srsly. And no, Im not bragging, Im actually kinda pissed at myself for it.
I got the one that came with the fight stick, that has a button layout just like UMK3 that doesn't make any sense for MK9. I use it to play UMK3 and a lot of the Live Arcade games, so its not a total loss. That was $150 right there. Last night I got the Season Pass amd Klassic Skins DLC (Disc Locked Content) since Gamestop gyped me out of my Scorpion outfit
I need to start playing that game more cause Ive gotten way more value out of CastlevaniaHD.
Short post, next week end I get back in the the swing of things, gonna have my gamerscore at 90K by Aug 1st.
~M
I got the one that came with the fight stick, that has a button layout just like UMK3 that doesn't make any sense for MK9. I use it to play UMK3 and a lot of the Live Arcade games, so its not a total loss. That was $150 right there. Last night I got the Season Pass amd Klassic Skins DLC (Disc Locked Content) since Gamestop gyped me out of my Scorpion outfit
I need to start playing that game more cause Ive gotten way more value out of CastlevaniaHD.
Short post, next week end I get back in the the swing of things, gonna have my gamerscore at 90K by Aug 1st.
~M
Tuesday, July 12, 2011
Saint's Row the......second
I'm behind the times, get over it. I almost passed up this GEM of a game based on how fucking terrible the first one was. Seriously, the first one was so bad they should have called this one something else to avoid the negative stigma.
Im like 11 hours in and I only have umm....65 gamerscore from it, and I couldn't be happier. The game does a great job of keeping you busy while not making you do the same thing over and over. Built in Zombie game? Scavenger Hunt? Hitman missions? Racing? Boats (and hoes)? Sword Fighting? Stealing prostitutes from pimps to get them jobs at Madam Wu's massage parlor? Spraying poop on cop cars? Fight Club? Well I cant talk about the last one, but its all in there. I think one of the neatest features is buying houses and upgrading the insides for "style" points that in turn give you respect bonuses from the missions.
The sound track is both varied and incredible. I'm not gonna name drop tracks but its right there with the Grand Theft Autos and in someways even better, cause your on screen character will sometimes sing along (which is both hilarious, and worth 5 gamer score) The only real downside of the game is sometimes the physics get wonky (like if your Helicopter clips something just right, you end up , upside down) and sometimes the game just dumps a shit ton of enemies on you.
I heard good things about this game and gave it a shot, you should to. Even if you only do it to prep for Saint Row the 3rd, which I plan to get when it drops. I blame this game if I dont get to 100k by New Years, lol
~M
Im like 11 hours in and I only have umm....65 gamerscore from it, and I couldn't be happier. The game does a great job of keeping you busy while not making you do the same thing over and over. Built in Zombie game? Scavenger Hunt? Hitman missions? Racing? Boats (and hoes)? Sword Fighting? Stealing prostitutes from pimps to get them jobs at Madam Wu's massage parlor? Spraying poop on cop cars? Fight Club? Well I cant talk about the last one, but its all in there. I think one of the neatest features is buying houses and upgrading the insides for "style" points that in turn give you respect bonuses from the missions.
The sound track is both varied and incredible. I'm not gonna name drop tracks but its right there with the Grand Theft Autos and in someways even better, cause your on screen character will sometimes sing along (which is both hilarious, and worth 5 gamer score) The only real downside of the game is sometimes the physics get wonky (like if your Helicopter clips something just right, you end up , upside down) and sometimes the game just dumps a shit ton of enemies on you.
I heard good things about this game and gave it a shot, you should to. Even if you only do it to prep for Saint Row the 3rd, which I plan to get when it drops. I blame this game if I dont get to 100k by New Years, lol
~M
Labels:
fight club,
Not Grand Theft Auto,
Saint Row,
spraying poop
Wednesday, April 27, 2011
Shao Kunt
Mortal Kombat Nine.
MK1 : really good
MKII : fantastic
U/MK3/T : pretty good
MK4/Gold : sucks (in 3D!)
MK Deadly Alliance: different
MK Deception: same as alliance
MK Armageddon: Trilogy version of the last 2
MK vs DC: hated it! (2 snaps down in a Z formation)
So that brings us to 9, simply titled Mortal Kombat. How do you ruin a fantastic game? You give your boss characters flashing orange/yellow invincibility frames......lots of them. Now the AI is kinda dumb in this game when it comes to the bosses and I guess this was their way of "balancing". Even though I hate the way the way you have to fight the bosses, I cant help but love this game. Its really hard to beat up Kintaro, they made him look way too cute, like a kitten.
Kontent. There is just so much stuff to unlock. Everyone has a hidden fatality, hidden bablity, second costume, and more. Real endings are back when you finish "arcade" mode. A Krypt stuffed with concept (Im not going to keep doing the K thing) art, how to do the 2nd fatality, music, speed paintings, and over all just a bunch a really neat stuff. Beating the pretty awesome story mode unlocks 2 more characters to play, and on top of that there's the Challenge tower. The challenge tower is also known as the gimmick tower because its 300 gimmick matches, as you play up the tower you unlock additional Test your Sight/Might/Luck/etc mini games to play, and finishing the tower gets you both an achievement and a 3rd costume for Mileena.
Speaking of the Challenge tower that brings me to my next point, game modes.
Arcade, Fatality Trainer, Online,King of the Hill, Story, Tag Tower, Tutorial, and the earlier mentioned mini-games. There is a ton to do, and all of it is pretty fun to do. Well, maybe not online, its still pretty crappy due to lag and what not. Still its running better then the PSN is right now (/burn). I REALLY dont like the trend EA started with the use this code to play online (aka fuck whoever buys this game if you ever trade it in) and I'm very dissappointed WB games decided to do it too.
I will never 1k this game, The "mastering everyone" achievement is the deal breaker. In order to master a character, you have to do a buncha of trivial stuff, like 100 "alities" 150 Xrays, 100 wins, 10k pints of blood......all very doable, but the last thing you need to do is 24 hours of actual character usage. That means it would require like 28 days of real time (read: 672 hours) of actual playing. I think that roughly means 2 1/2 RRoDs in order to get it. I've had the game a week and play with Scorpion religiously and I still haven't "mastered" him.
Lastly, Im mega pissed at Gamestop. I pre-ordered the Tournament Edition from them expecting the stick, the game, and Scorpion. I got Ermac and they told me go outside and play hide and go fuck myself and that "Classic Ermac is rare because he only came with the special and tourny edition games" yet they wouldnt trade me codes.
Finish him!
~M
PS: Finally, Johnny Cage can cunt punch the chicks!
MK1 : really good
MKII : fantastic
U/MK3/T : pretty good
MK4/Gold : sucks (in 3D!)
MK Deadly Alliance: different
MK Deception: same as alliance
MK Armageddon: Trilogy version of the last 2
MK vs DC: hated it! (2 snaps down in a Z formation)
So that brings us to 9, simply titled Mortal Kombat. How do you ruin a fantastic game? You give your boss characters flashing orange/yellow invincibility frames......lots of them. Now the AI is kinda dumb in this game when it comes to the bosses and I guess this was their way of "balancing". Even though I hate the way the way you have to fight the bosses, I cant help but love this game. Its really hard to beat up Kintaro, they made him look way too cute, like a kitten.
Kontent. There is just so much stuff to unlock. Everyone has a hidden fatality, hidden bablity, second costume, and more. Real endings are back when you finish "arcade" mode. A Krypt stuffed with concept (Im not going to keep doing the K thing) art, how to do the 2nd fatality, music, speed paintings, and over all just a bunch a really neat stuff. Beating the pretty awesome story mode unlocks 2 more characters to play, and on top of that there's the Challenge tower. The challenge tower is also known as the gimmick tower because its 300 gimmick matches, as you play up the tower you unlock additional Test your Sight/Might/Luck/etc mini games to play, and finishing the tower gets you both an achievement and a 3rd costume for Mileena.
Speaking of the Challenge tower that brings me to my next point, game modes.
Arcade, Fatality Trainer, Online,King of the Hill, Story, Tag Tower, Tutorial, and the earlier mentioned mini-games. There is a ton to do, and all of it is pretty fun to do. Well, maybe not online, its still pretty crappy due to lag and what not. Still its running better then the PSN is right now (/burn). I REALLY dont like the trend EA started with the use this code to play online (aka fuck whoever buys this game if you ever trade it in) and I'm very dissappointed WB games decided to do it too.
I will never 1k this game, The "mastering everyone" achievement is the deal breaker. In order to master a character, you have to do a buncha of trivial stuff, like 100 "alities" 150 Xrays, 100 wins, 10k pints of blood......all very doable, but the last thing you need to do is 24 hours of actual character usage. That means it would require like 28 days of real time (read: 672 hours) of actual playing. I think that roughly means 2 1/2 RRoDs in order to get it. I've had the game a week and play with Scorpion religiously and I still haven't "mastered" him.
Lastly, Im mega pissed at Gamestop. I pre-ordered the Tournament Edition from them expecting the stick, the game, and Scorpion. I got Ermac and they told me go outside and play hide and go fuck myself and that "Classic Ermac is rare because he only came with the special and tourny edition games" yet they wouldnt trade me codes.
Finish him!
~M
PS: Finally, Johnny Cage can cunt punch the chicks!
Monday, April 18, 2011
Weathering the Bulletstorm
It would take a game as absurd as Bulletstorm to reawaken my cold dead interest in the fps genre. Though entirely straightforward and absolutely unwavering in its commitment to totally random totally nonsensical engagements with way too many enemies, the game itself is very consistent and entertaining.
For starters, the scenario is ridiculous. Granted, every shooter plot involves one totally ill equipped and outgunned guy surviving all manner of death and destruction as he kills a planetful of increasingly dangerous and well trained soldiers and then some how having trouble murdering the single individual at the heart of it all. Somehow, by adding patentedly ridiculous dialogue and a battleground that's basically a Michael Bay movie in progress, Bulletstorm strikes a tone that speaks directly to that fast car driving, sun glass wearing, action hero we all have deep down.
Pile on top of that the skill shot system, which is the game closest equivalent to complexity, judging your every action. Not only is every element of your killing efficiency judged, your ability to respond to quick time events, and even look at important events in the background is graded too. You can never really afford to ignore those snarky little point pop ups either because without skill points, you'll find yourself with a collection bulletless (and funless) guns.
As much as I hate shooters in general these days, there's really nothing wrong with Bulletstorm. It sticks to its formula without trying to inject puzzles, rpg elements, stealth missions, or some other flow defusing cliche, and with the exception of one or two obnoxious sniping segments (we're supposed to believe a drunk is a better sniper than a robot?) the game never slows down or lets up. Sure, it could be a little longer or a little more ambitious, but at no point did I feel like Storm was too short or more importantly cut short. I could see being upset over a $60 purchase if I had no interest in multiplayer, but people who play shooters and don't expect to play multiplayer are like video game mormons.
I did give "Anarchy" mode a whirl one night, but EA's new online pass gamestop cockblock strategy kept me from really getting involved. In any event, you get a gold star People Can Fly. You single handedly rescued my Bioshock 2 disc from the basement, and put Crysis 2 in my gamefly queue after I'd sworn of FPS' forever.
In other news, MK comes out tomorrow and thats a heap of bad news for Bioshock 2, Alan Wake, Red Dead and every other game lying around my living room hoping to be played. Best Buy strong armed me into buying Portal 2, but I can't see myself playing that unless a co-op buddy is online, then again Portal is amazing. Tough decisions lie ahead.
Speaking of, I jumped on MvC3 yesterday on a whim and HOLY SHIT did I get my ass rocked. I don't know if I'm just that much worse of if the internet went and got that much better, I have no idea how I got that much crappier in such a short time (what, 2 weeks?). We'll see how I stack up in person on Wednesday.
-F.
For starters, the scenario is ridiculous. Granted, every shooter plot involves one totally ill equipped and outgunned guy surviving all manner of death and destruction as he kills a planetful of increasingly dangerous and well trained soldiers and then some how having trouble murdering the single individual at the heart of it all. Somehow, by adding patentedly ridiculous dialogue and a battleground that's basically a Michael Bay movie in progress, Bulletstorm strikes a tone that speaks directly to that fast car driving, sun glass wearing, action hero we all have deep down.
Pile on top of that the skill shot system, which is the game closest equivalent to complexity, judging your every action. Not only is every element of your killing efficiency judged, your ability to respond to quick time events, and even look at important events in the background is graded too. You can never really afford to ignore those snarky little point pop ups either because without skill points, you'll find yourself with a collection bulletless (and funless) guns.
As much as I hate shooters in general these days, there's really nothing wrong with Bulletstorm. It sticks to its formula without trying to inject puzzles, rpg elements, stealth missions, or some other flow defusing cliche, and with the exception of one or two obnoxious sniping segments (we're supposed to believe a drunk is a better sniper than a robot?) the game never slows down or lets up. Sure, it could be a little longer or a little more ambitious, but at no point did I feel like Storm was too short or more importantly cut short. I could see being upset over a $60 purchase if I had no interest in multiplayer, but people who play shooters and don't expect to play multiplayer are like video game mormons.
I did give "Anarchy" mode a whirl one night, but EA's new online pass gamestop cockblock strategy kept me from really getting involved. In any event, you get a gold star People Can Fly. You single handedly rescued my Bioshock 2 disc from the basement, and put Crysis 2 in my gamefly queue after I'd sworn of FPS' forever.
In other news, MK comes out tomorrow and thats a heap of bad news for Bioshock 2, Alan Wake, Red Dead and every other game lying around my living room hoping to be played. Best Buy strong armed me into buying Portal 2, but I can't see myself playing that unless a co-op buddy is online, then again Portal is amazing. Tough decisions lie ahead.
Speaking of, I jumped on MvC3 yesterday on a whim and HOLY SHIT did I get my ass rocked. I don't know if I'm just that much worse of if the internet went and got that much better, I have no idea how I got that much crappier in such a short time (what, 2 weeks?). We'll see how I stack up in person on Wednesday.
-F.
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